Street, Ethernet, Field
NEW GAME+
Strangely enough, this series "NEW GAME+" had started just before coronaviruses broke out. When life intersects from the micro and macro viewpoint, the existence of COVID-19 gives us great awareness, what is bug or what is normal. NEW GAME+ means that we replay it with taking over the status of cleared games. When we reconsider the new normal day and the future, we can make better actions in the real world as a player. We will be able to start on "NEW (NORMAL) GAME" many times
METABIT
This series represents the "from METABITs to NEOATOMs" era in the 2020s. The postmodern era up to now has been the "from Atoms to Bits" era described by Nicholas Negroponte, founder of the MIT Media Lab, in the 1990s By the 2000s, there was a transition from a material (atom) society to an information (bit) society. At that time, pixels were the doorway from the real to the virtual. In the 2010s, when the Internet permeated our lives, and in the 2020s, when the IoT became a matter of course and XR technologies such as VR and AR became familiar, the virtual overlapped with the real. This means that our information (bit) society is moving toward a new material (atom) society, an era of "from Bits to Atoms". Today, pixels are the doorway from the virtual to the real, and society is beginning to seek NeoAtoms beyond MetaBits
Ukiyo.e
This works is the modern landscape series drawn by the Dot-e (pixel art) methods, that were once the drawing techniques of video games. It is based on the traditional Ukiyo-e "One Hundred Famous Views of Edo" by Hiroshige Utagawa. Producing the places where were actually drawn at that time, we are spinning daily life with symbiosis between modernities and traditions and between realities and virtual realities
NEO-THE-O
A series of works that looks at the transformation of society with the birth of the Internet as a "New Myths" for the future of humanity. This series of works suggests that the real world we live in is an electronic space with high resolution that we receive through our sensory organs. While matter in the real world is constructed by a series of elementary particles, information in electronic space is constructed by a series of one-byte character codes. In other words, it can be reconsidered in relation to the "simulation hypothesis" that the real world is a simulated electronic space.